• Alberto Mezzalira

'Cyberpunk 2077’s performance has reached a satisfying level’, declared CD Projekt Red

As CD Projekt Red has announced, Cyberpunk 2077‘s performance has now reached a “satisfying” level. After six months of patches designed to improve the game from its much-criticised launch state, the company is now confident on this aspect.

During a WSE Innovation Day conference (via TVN24), CEO Adam Kiciński commented that they are now able to dedicate more attention to improving other elements of the game, such as common complaints around game systems and features. He also claimed that the majority of the company’s 600 employees will continue to work on updates to Cyberpunk 2077 and the new-gen console version planned for release later this year.

“We have reached a satisfying level in this regard, we have also been working on improving the overall quality, which we are also quite happy about. Of course, we also removed bugs and visual glitches and we will continue to do that. Over time, we will also be introducing improvements to the general game systems that players have highlighted.” the CEO said about the current stability and performance of the game.

Cyberpunk 2077 finally returned to the PlayStation Store this week, six months after it was removed from the store due to huge technical issues. However, Sony has warned players that purchasing the game for base PS4 consoles “is still not recommended”.

Following three delays, the highly anticipated RPG was released on December 10 with many bugs and technical problems, mostly on PS4 and Xbox One; as a result, the title was deleted from the PlayStation Store a week after its release.

At the time, CD Projekt promised to improve the title with future patches – it said March 2021’s 1.2 update included over 500 improvements – but also said customers not wanting to keep the game could opt for a refund.

Asked about the same situation in late March, CD Projekt’s SVP of business development, Michał Nowakowski, said Cyberpunk 2077’s absence from Sony’s digital storefront was hurting sales across all platforms.