• Alberto Mezzalira

Review: Ghosts 'N Goblins Resurrection

Reviewed on: PS4

Publisher: Capcom

Developer: Capcom

Platforms: XB/PS/NS/PC

Ghosts 'n Goblins Resurrection has some sort of magic to it. It’s one of the hardest games I have ever played and I found it punishing, brutal and totally unforgiving. But I still loved it. This game still feels like the old 2D action-platformer but with a great modern art direction. This gothic world filled with devils, ghosts, dragons, skeletons and all the creatures you can find in classic horror stories is challenging, a little frustrating, but that satisfaction you get after you finish a boss or a platform challenge is so rewarding, and this game is full of these moments.

In line with the tradition of the series, the game is a 2D side-scrolling platform and it features the knight Arthur once again, who must cross the Demon Realm to defeat hordes of evil creatures and save his Princess. Once the game is over it is possible to play the Shadow versions of each stage, which modify the placement and spawn points of enemies, introduce additional challenges so that each stage is even more difficult to complete. The game also features a local two-player cooperative multiplayer mode. The second player can assume the role of Barry, Kerry or Archie. Each of them has abilities and assist Arthur in his quest.

Gameplay-wise, our knight Arthur can use eight different types of weapons including a spear and a hammer that creates a shockwave when it strikes the ground. Within each level, several umbral bees can be collected; these can be used to unlock and upgrade Arthur's magical and combat skills. The game is divided into five worlds; in the first two worlds there are two levels and players can choose to lust finish one of them to unlock the next world.

Now about the central element of the game: the difficulty. There are four difficulty levels: Legends, the most difficult, Knight, Squire and Page, the easiest difficulty. When you die, you will respawn at a checkpoint. Once the difficulty is chosen you cannot change it during the adventure (as I sadly discovered really soon), but we can lower the difficulty for the remaining part of the level after several consecutive deaths. Despite this, the difficulty of the platform challenges remains the same, and sometimes they can be extremely complex; you can believe me when I say that after dying exactly in the same spot countless times, I felt like I could hear the developers laughing at the challenge they created. At one point, for example, the game decided to chop a staircase into sections, and then move some of the sections up and down, all of this while a sort of demons throws flames and other flying creatures spawn from the sides of the screen.

The art direction of this game is remarkable, I genuinely loved its atmosphere. Ghosts ‘n Goblins has all the classic elements typical of the series and the classic horror mood. Each world has its unique atmosphere, music, creatures and, of course, deadly bosses. From the traditional horror graveyard to ancient ruins filled with demons, a tall fortress and more, everything recalls folklore prints.

Overall, the game experience is really good as I said. The inclusion of weapons chests that you can find will change the weapon you’re using, brings a lot of variabilities since you can find really great weapons but also useless ones; once for example there a was a flying boss and I found the hammer (which is a short-range weapon only) and everything went really bad until I found another chest with a long-ranged weapon. I talked a lot about the high level of difficulty and the hard challenge that this game offers, but Ghosts ‘n Goblins Resurrection can be for everyone. The game has an option that allows you to reborn exactly where you died (you can just die throughout the game!); if this is not enough, it is even possible to reduce the enemy speed. Unlocking skills and abilities, finding all the secrets and set-pieces or playing local co-op mode, this game has so many things to do that one could play the same level countless times, but each time there would be something new.

I have always loved Ghosts ‘n Goblins as a series because It is filled with all those classic elements typical of 80’s/90’s platform arcade games. The only bad side is that sometimes the animation of the character might trick you especially when you need to jump or avoid fast enemies/objects, which can cause a lot of stupid deaths and might be frustrating; luckily, though, is just something that needs to be mastered. In general, the variety of content and the atmosphere this game has is great; I loved the challenges because they were never frustrating, they just needed a bit of practice. I would suggest this game to everybody, whether they love classic platforms or they’re new to the genre.