• Ben Thompson

Six Days In Fallujah Gameplay Debut shows off “Procedural Architecture” Tech

Victura and Highwire Games today announced that the upcoming first-person tactical military shooter Six Days in Fallujah will feature a ground breaking technology developed by Highwire Games called “Procedural Architecture.” This technology will re-shape the battlefield each time the game is played, fabricating entire city blocks and buildings procedurally.

The idea behind the technology is to have every scenario play out differently whilst missions and objectives stay true to the accounts of stories told by advisors brought in to help with the games narrative.

"With Procedural Architecture, even the game designer doesn’t know what’s about to happen in Six Days in Fallujah,” said Victura CEO Peter Tamte. “And the best way to overcome this uncertainty is by deploying real military tactics, just like you would if you were really there.”

“Memorizing maps is fake. It’s that simple,” says Sgt. Adam Banotai, who led a squad of Marines block-by-block through Fallujah. “Clearing an unfamiliar building or neighbourhood is terrifying. You have no idea what’s about to happen, and this is one of the reasons we experienced such high casualties.”

Highwire Games and Victura invested more than three years building technologies that allow a modern game engine to assemble every room in every building procedurally, along with the dynamic AI and sound systems needed to simulate the unpredictability and dangerous threats that comes with urban combat.

Six Days in Fallujahrecreates true stories from the 2004 Second Battle for Fallujah, with help from more than 100 Marines, Soldiers, and Iraqi civilians who were present during the battle. It is scheduled for release on PC and consoles in late 2021. Watch the brief debut gameplay below.